Real-Time Animation Using a Mix of Physical Simulation and Kinematics.
Herwin van WelbergenJob ZwiersZsófia RuttkayPublished in: J. Graphics, GPU, & Game Tools (2009)
Keyphrases
- real time
- high fidelity
- low cost
- simulation models
- computer graphics
- mathematical model
- real time rendering
- physical space
- facial animation
- virtual humans
- simulation model
- high speed
- user interface
- multi agent
- image processing
- quality of service
- data acquisition
- motion capture
- simulation environment
- data streams
- face recognition
- neural network