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Rendering of large and complex urban environments for real time heritage reconstructions.
J. Willmott
L. I. Wright
David B. Arnold
A. M. Day
Published in:
Virtual Reality, Archeology, and Cultural Heritage (2001)
Keyphrases
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urban environments
real time
augmented reality
high fidelity
multi view stereo
high quality
structure from motion
image registration
three dimensional
image data
particle swarm optimization
urban areas
repetitive structures
low rank textures