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Approximating maxmin strategies in imperfect recall games using A-loss recall property.

Jirí CermákBranislav BosanskýKarel HorákViliam LisýMichal Pechoucek
Published in: Int. J. Approx. Reason. (2018)
Keyphrases
  • precision and recall
  • high precision
  • database
  • game playing
  • learning agents