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A New Hybrid Approach to the Animation of Complex Character Interactions in Games.

Denis KravtsovOleg FryazinovValery AdzhievAlexander A. PaskoPeter Comninos
Published in: VS-GAMES (2011)
Keyphrases
  • real world
  • high level
  • complex systems
  • computer graphics
  • video games
  • real time
  • case study
  • video sequences
  • game theory
  • motion capture
  • weighted majority