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Can a Video Game with a Fictional Minority Group Decrease Intergroup Biases towards Non-Fictional Minorities? A Social Neuroscience Study.
Guillaume P. Pech
Emilie A. Caspar
Published in:
Int. J. Hum. Comput. Interact. (2024)
Keyphrases
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video games
game play
middle school
learning experience
social media
signal processing
social networks
reinforcement learning
computer games
game based learning
cscl environments
group dynamics
low income
commercial games