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The Impact of Virtual Reality Training on Learning Gymnastic Elements on a Balance Beam with Simulated Height.
D. Bürger
Y. Ritter
S. Pastel
M. Sprich
T. Lück
M. Hacke
C. Stucke
K. Witte
Published in:
Int. J. Comput. Sci. Sport (2022)
Keyphrases
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virtual reality
online learning
learning process
learning algorithm
virtual environment
machine learning
supervised learning
computer graphics
virtual humans
computer based training
virtual training
virtual world
training process
training set
digital libraries
video sequences
dynamic environments
reinforcement learning
virtual museum
tangible user interface