UX Aspects of Kinect-Based Movement Schemes Inside Virtual Environments for Museum Installations.
Viviana Barneche NayaLuis Antonio Hernández IbáñezPublished in: HCI (26) (2019)
Keyphrases
- virtual environment
- virtual reality
- virtual world
- multi user
- computer graphics
- collision detection
- virtual space
- physical environment
- user experience
- interaction model
- serious games
- multi user virtual environments
- virtual characters
- augmented reality
- point cloud
- role play
- synthetic characters
- virtual agents
- cultural heritage
- depth map
- virtual humans
- depth information
- computational models
- pose estimation
- real world