Identifying Elements of Gamification for Reading Music Notation in Music Education.
Jessellah SamatAslina BaharumChristina AndinPublished in: ICTC (2022)
Keyphrases
- serious games
- information and communication technologies
- e learning
- higher education
- user experience
- music recommendation
- music retrieval
- interactive learning
- deaf students
- music composition
- note taking
- audio signals
- music information retrieval
- computer games
- university level
- web based learning
- educational technology
- computer music
- mobile learning
- information technology