Flow and Self-efficacy in a Serious Game for STEM Education.
Phoebe PerlwitzJennifer StemmannPublished in: JCSG (2022)
Keyphrases
- serious games
- virtual environment
- educational games
- video games
- computer games
- learning scenarios
- intelligent tutoring
- game engine
- learning processes
- learning outcomes
- design principles
- game play
- game development
- game design
- game based learning
- communication skills
- game mechanics
- learning strategies
- learning tools
- e learning
- artificial intelligence