The Impact of Gamification on Students' Learning Outcome and Career Interest in Cybersecurity Education.
Chen ZhongJ. B. (Joo Baek) KimHong LiuPublished in: AMCIS (2022)
Keyphrases
- students learning
- serious games
- science education
- game based learning
- learning platform
- teaching methods
- student learning
- language learning
- learning outcomes
- grade students
- information technology
- collaborative learning
- distance learning
- web based learning
- e learning
- higher education
- hong kong
- distance education
- problem based learning
- educational games
- blended learning
- computer technology
- learning scenarios
- mobile learning
- learning strategies
- online learning
- multimedia