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Dynamic Shader Generation for GPU-Based Multi-Volume Ray Casting.

Friedemann RößlerRalf P. BotchenThomas Ertl
Published in: IEEE Computer Graphics and Applications (2008)
Keyphrases
  • ray casting
  • volume rendering
  • volume data
  • gpu implementation
  • volume visualization
  • ray tracing
  • direct volume rendering
  • deformable models
  • graphics hardware
  • real time
  • multi view
  • implicit surfaces