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Dynamic Shader Generation for GPU-Based Multi-Volume Ray Casting.
Friedemann Rößler
Ralf P. Botchen
Thomas Ertl
Published in:
IEEE Computer Graphics and Applications (2008)
Keyphrases
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ray casting
volume rendering
volume data
gpu implementation
volume visualization
ray tracing
direct volume rendering
deformable models
graphics hardware
real time
multi view
implicit surfaces