A novel educational game for teaching emotion identification skills to preschoolers with autism diagnosis.
Eirini ChristinakiNikolas VidakisGeorgios A. TriantafyllidisPublished in: Comput. Sci. Inf. Syst. (2014)
Keyphrases
- educational games
- thinking skills
- autistic children
- computer games
- simulation game
- teachable agent
- video games
- game design
- foreign language
- interactive learning environments
- serious games
- learning tools
- educational tools
- online game
- communication skills
- learning games
- children learn
- facial expressions
- educational experiences
- game based learning
- information literacy
- conducted an empirical study
- technical expertise
- game play
- digital games
- user centered
- online learning
- teaching methods
- helping students
- high school students
- mental states
- high school
- learning process
- user interface
- learning environment
- machine learning