Immersive Experiences in Socially Engaged VR: Exploring the uniquely human vernacular of "With What?".
Megan YoungPublished in: MOCO (2024)
Keyphrases
- virtual reality
- virtual environment
- virtual world
- virtual reality environments
- virtual humans
- computer graphics
- case study
- human subjects
- human computer interaction
- learning environment
- virtual space
- mixed reality
- human interaction
- learning experience
- virtual training
- personal experience
- human users
- human behavior
- data sets
- decision making
- computer vision