Motion capture for realtime control of virtual actors in live, distributed, theatrical performances.
Joe GeigelMarla SchweppePublished in: FG (2011)
Keyphrases
- motion capture
- human motion
- human body
- real time
- human figure
- computer animation
- multi view
- human computer interaction
- virtual humans
- computer graphics
- monocular video sequences
- pose tracking
- human movement
- markerless
- motion capture data
- human motion capture data
- human motion capture
- augmented reality
- virtual reality
- virtual environment
- viewpoint
- three dimensional