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Focus, Sensitivity, Judgement, Action: Four Lenses for Designing Morally Engaging Games.
Malcolm Ryan
Dan Staines
Paul Formosa
Published in:
Trans. Digit. Games Res. Assoc. (2017)
Keyphrases
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educational games
video games
sensitivity analysis
game theory
high sensitivity
extensive form games
computer games
neural network
action selection
serious games
interactive narrative
action sets
learning agents
digital games
game playing
game design
spatio temporal
search algorithm
video sequences