A survey of real locomotion techniques for immersive virtual reality applications on head-mounted displays.
Jorge C. S. CardosoAndré V. PerrottaPublished in: Comput. Graph. (2019)
Keyphrases
- virtual reality
- virtual space
- virtual environment
- three dimensional
- augmented reality
- virtual world
- computer graphics
- computer animation
- virtual reality technology
- mobile robot
- virtual museum
- virtual training
- collaborative virtual environments
- interactive virtual
- multi sensory
- robot control
- virtual humans
- photorealistic
- multi user