Flying a drone in a museum: An augmented-reality cultural serious game in Provence.
Sébastien ThonDominique Serena-AllierCeline SalvetatFrancoise LacottePublished in: Digital Heritage (2) (2013)
Keyphrases
- augmented reality
- serious games
- virtual environment
- virtual reality
- video games
- virtual objects
- mixed reality
- human computer interaction
- educational games
- computer games
- game design
- learning processes
- learning scenarios
- real environment
- game play
- design principles
- real scenes
- vision system
- user interface
- real world
- expert systems
- knowledge base