Evaluating implications of Virtual Worlds on server architecture using Second Life.
Srihari MakineniOmesh TickooAaron TerrellJessica YoungDon NewellPublished in: HiPC (2009)
Keyphrases
- virtual world
- virtual environment
- virtual reality
- multi user
- client server architecture
- physical world
- mixed reality
- tier architecture
- client server
- real time
- application level
- social context
- management system
- virtual communities
- virtual learning environments
- game based learning
- web server
- continuous media
- software architecture
- information technology
- artificial intelligence
- central server
- database