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Real-time mesh simplification using the GPU.
Christopher DeCoro
Natalya Tatarchuk
Published in:
SI3D (2007)
Keyphrases
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real time
graphics hardware
gpu implementation
low cost
gpu accelerated
real time rendering
high fidelity
vision system
high speed
parallel implementation
graphics processing units
information systems
databases
mobile robot
machine learning
multi threaded
data sets
database