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Gamification of virtual reality assembly training: Effects of a combined point and level system on motivation and training results.
Jessica Ulmer
Sebastian Braun
Chi-Tsun Cheng
Steve Dowey
Jörg F. Wollert
Published in:
Int. J. Hum. Comput. Stud. (2022)
Keyphrases
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virtual reality
virtual training
virtual environment
serious games
online learning
computer graphics
virtual world
virtual humans
augmented reality
virtual laboratory
computer interface
virtual reality technology
metadata
user interface
multi sensory