Morphing Matter for Girls: Designing interdisciplinary learning experiences to broaden teenage girls' participation in STEM.
Harshika JainAlisha CollinsMelinda ChenLining YaoPublished in: Creativity & Cognition (2022)
Keyphrases
- learning experience
- middle school
- video games
- learning outcomes
- high school
- pedagogical agents
- learning tools
- learning process
- young children
- e learning
- learning styles
- mobile learning
- learning opportunities
- learning resources
- learning scenarios
- m learning
- learning situations
- assessment tool
- high school students
- middle school students
- learning design
- technology supported
- tablet pc
- peer assessment
- distance learning
- situated learning
- statistically significant
- virtual world
- learning environment