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Latency can kill: precision and deadline in online games.

Mark ClaypoolKajal T. Claypool
Published in: MMSys (2010)
Keyphrases
  • online game
  • online gaming
  • response time
  • high precision
  • educational games
  • multi player
  • computer games
  • virtual communities
  • game based learning
  • scheduling algorithm
  • prefetching
  • hong kong