Attribute Inference Attacks in Online Multiplayer Video Games: A Case Study on DOTA2.
Pier Paolo TricomiLisa FaccioloGiovanni ApruzzeseMauro ContiPublished in: CODASPY (2023)
Keyphrases
- video games
- role playing game
- game play
- computer games
- educational games
- online game
- serious games
- game based learning
- learning experience
- game development
- game design
- game playing
- online learning
- learning tools
- game engine
- artificial intelligence
- attribute values
- commercial games
- case study
- computer supported collaboration
- educational video games
- online communities
- reinforcement learning
- multimedia