Fitted avatars: automatic skeleton adjustment for self-avatars in virtual reality.
Jose Luis PontonVíctor CeballosLesly AcostaAlejandro RíosEva MonclúsNuria PelechanoPublished in: Virtual Real. (2023)
Keyphrases
- virtual reality
- virtual environment
- virtual world
- computer graphics
- augmented reality
- three dimensional
- virtual humans
- computer animation
- virtual space
- virtual reality technology
- photorealistic
- multi sensory
- multi user
- visual data mining
- virtual training
- virtual museum
- image sequences
- collaborative virtual environments
- interactive virtual
- d objects
- computer vision
- multi agent systems
- force feedback
- digital museum