Graphics Processing Units for Handhelds.
Tomas Akenine-MöllerJacob StrömPublished in: Proc. IEEE (2008)
Keyphrases
- graphics processing units
- general purpose
- parallel computation
- computing systems
- parallel implementation
- parallel computing
- gpu implementation
- graphics hardware
- parallel processing
- efficient implementation
- real time
- massively parallel
- graphics processors
- floating point
- compute unified device architecture
- high performance computing
- information systems
- processing units
- sensor networks
- probabilistic model
- case study