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Using Persuasive Mobile Apps to Enhance Children's Health and Well Being: A Sri Lankan Experience.

Omar MubinJayathri WijayarathneMuneeb Imtiaz AhmadAthula GinigeRoshan Hewapathirana
Published in: CHI Extended Abstracts (2016)
Keyphrases
  • mobile apps
  • card game
  • mobile devices
  • databases
  • user experience
  • mobile applications
  • smart phones
  • learning process
  • data model
  • object oriented
  • user interaction
  • business models
  • educational games