Teaching Programming in Secondary Education Through Embodied Computing Platforms: Robotics and Wearables.
Alexandros MerkourisKonstantinos ChorianopoulosAchilles KameasPublished in: ACM Trans. Comput. Educ. (2017)
Keyphrases
- secondary education
- computing platform
- development environment
- computing systems
- parallel computing
- computing environments
- lego mindstorms
- video games
- knowledge construction
- science education
- distributed computing
- educational software
- computer programming
- artificial intelligence
- cloud computing
- secondary school
- low cost
- user interface
- metadata