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Improving heuristic search for RTS-game unit micromanagement using reinforcement learning.
Supaphon Kamon
Tung Duc Nguyen
Tomohiro Harada
Ruck Thawonmas
Ikuko Nishikawa
Published in:
GCCE (2015)
Keyphrases
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heuristic search
reinforcement learning
state space
search algorithm
planning problems
computer games
search space
constraint satisfaction
search problems
markov decision processes
heuristic search algorithms
forward search
partially observable
search strategies
bidirectional search
computer chess
path finding
dynamic programming
automated planning
heuristic function
ai planning
optimal policy
ant vibra
multi agent
optimal planning
markov decision process
beam search
video games
state space search
game play
orders of magnitude