Improving heuristic search for RTS-game unit micromanagement using reinforcement learning.
Supaphon KamonTung Duc NguyenTomohiro HaradaRuck ThawonmasIkuko NishikawaPublished in: GCCE (2015)
Keyphrases
- heuristic search
- reinforcement learning
- state space
- search algorithm
- planning problems
- computer games
- search space
- constraint satisfaction
- search problems
- markov decision processes
- heuristic search algorithms
- forward search
- partially observable
- search strategies
- bidirectional search
- computer chess
- path finding
- dynamic programming
- automated planning
- heuristic function
- ai planning
- optimal policy
- ant vibra
- multi agent
- optimal planning
- markov decision process
- beam search
- video games
- state space search
- game play
- orders of magnitude