Design and Evaluation of a Virtual Reality Game to Improve Physical and Cognitive Acuity.
Blooma JohnRamanathan SubramanianJayan Chirayath KurianPublished in: ICIS (2023)
Keyphrases
- virtual reality
- virtual world
- virtual environment
- virtual space
- computer graphics
- virtual humans
- computer interface
- user interface
- three dimensional
- augmented reality
- photorealistic
- virtual laboratory
- virtual reality technology
- interactive virtual
- multi sensory
- virtual museum
- computer animation
- video games
- serious games
- real time
- design process
- signal processing
- pattern recognition
- e learning