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Case Study on Student Behavior of Barrier Image Collection through Gaming.
Yusaku Murayama
Akihiro Furuta
Keihiro Ochiai
Yuko Murayama
Akihiro Miyata
Published in:
OZCHI (2023)
Keyphrases
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image collections
case study
image search
image content
dictionary learning for sparse
learning environment
visual features
semantic concepts
visual information
image annotation
image browsing
annotated images
learning process
computer games
machine learning
image set