Integrating a Digital Math Vector Game into a Blended Classroom: Technological and Instructional Design Principles.
Mengtong XiangLu ZhangXiaohua WangJunjie ShangPublished in: ICBL (2024)
Keyphrases
- design principles
- instructional design
- serious games
- peer tutoring
- online learning
- game based learning
- learning environment
- blended learning
- student learning
- classroom environment
- digital games
- educational games
- teachable agent
- design decisions
- software engineering
- design patterns
- user interface
- design process
- learning process
- computer games
- grade students
- technology enhanced
- higher education
- tablet pc
- learning activities
- classroom instruction
- learning outcomes
- professional development
- cooperative learning
- attitudes toward
- learning processes
- video games
- collaborative learning
- case study
- grade level
- machine learning
- computer mediated
- learning experience
- multimedia