ROLE video game tool for teaching myths and legends to school basic students.
Rafael MelladoBraulio MelgarejoCarlos VelasquezClaudio CubillosSilvana RoncaglioloNinozka GonzálezPublished in: SCCC (2018)
Keyphrases
- video games
- university level
- helping students
- middle school
- learning experience
- high school
- mathematics learning
- learning opportunities
- secondary school
- foreign language learning
- middle school students
- computer usage
- tertiary education
- primary school
- lesson plans
- middle school mathematics
- science education
- learning process
- higher education
- student learning
- classroom learning
- game play
- teacher training
- learning tools
- e learning
- elementary school
- computer games
- school education
- learning environment
- special education
- game based learning
- school district
- distance learning
- educational games
- game design
- computer programming
- teaching practices
- high school students
- foreign language
- learning styles
- college students
- learning outcomes
- school teachers
- teacher education
- game playing
- programming course
- hong kong
- collaborative learning
- computer science education
- learning sciences
- teaching materials
- digital literacy
- teaching methods
- english teaching
- game development
- digital games
- computer assisted instruction
- serious games
- language learning
- public schools
- project based learning
- educational practices
- online course
- computer technology
- attitudes toward
- multimedia