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To bracket or not bracket: experiments in gamification in the wilds of technical communication.

Brett OppegaardThomas ConwayMegan Conway
Published in: SIGDOC (2017)
Keyphrases
  • wide variety
  • computer vision
  • user experience
  • communication networks
  • communication cost
  • information exchange
  • real time
  • metadata
  • decision trees
  • case study
  • communication channels
  • communication overhead