Peer-to-peer live video streaming with rateless codes for massively multiplayer online games.
Shakeel AhmadChristos BourasEliya BuyukkayaMuneeb DawoodRaouf HamzaouiVaggelis KapoulasAndreas PapazoisGwendal SimonPublished in: Peer-to-Peer Netw. Appl. (2018)
Keyphrases
- video streaming
- peer to peer
- massively multiplayer online games
- streaming services
- computer games
- network bandwidth
- error resilient
- rate control
- video transmission
- multi agent systems
- application layer
- streaming video
- video streams
- multiple description
- video on demand
- multiple description coding
- video quality
- error correction
- error control
- overlay network
- file sharing
- low complexity
- real time
- ad hoc networks
- rate adaptation
- digital libraries
- scalable video
- video content
- multimedia
- content delivery
- end to end
- bit rate
- high speed
- user perceived