Attentional bias in excessive massively multiplayer online role-playing gamers using a modified Stroop task.
Olivia MetcalfKristen PammerPublished in: Comput. Hum. Behav. (2011)
Keyphrases
- role playing
- online game
- online gaming
- agent environment
- role playing game
- online learning
- educational games
- computer games
- databases
- multi player
- cross cultural
- trade off
- real time
- game play
- parallel computing
- game based learning
- focus of attention
- virtual communities
- active learning
- case study
- information systems
- learning algorithm