Efficient Computation of Absolute Pose for Gravity-Aware Augmented Reality.
Chris SweeneyJohn FlynnBenjamin NuernbergerMatthew A. TurkTobias HöllererPublished in: ISMAR (2015)
Keyphrases
- augmented reality
- efficient computation
- virtual objects
- virtual reality
- computational efficiency
- pose estimation
- mixed reality
- human computer interaction
- real scenes
- markerless
- d objects
- user interface
- camera tracking
- position and orientation
- real environment
- head mounted display
- computer generated imagery
- live video
- expert systems
- human body
- three dimensional