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GPU-based radial view-based culling for continuous self-collision detection of deformable surfaces.
Sai-Keung Wong
Yu-Chun Cheng
Published in:
Vis. Comput. (2016)
Keyphrases
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collision detection
deformable surface
bounding box
virtual environment
computer graphics
deformable models
rigid body
wide baseline
deformable objects
multi view
face recognition
moving objects