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GPU-based radial view-based culling for continuous self-collision detection of deformable surfaces.

Sai-Keung WongYu-Chun Cheng
Published in: Vis. Comput. (2016)
Keyphrases
  • collision detection
  • deformable surface
  • bounding box
  • virtual environment
  • computer graphics
  • deformable models
  • rigid body
  • wide baseline
  • deformable objects
  • multi view
  • face recognition
  • moving objects