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Strategy research based on chess shapes for Tibetan JIU computer game.
Xiali Li
Song Wang
Zhengyu Lv
Yongji Li
Licheng Wu
Published in:
J. Int. Comput. Games Assoc. (2018)
Keyphrases
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computer games
board game
pilot study
educational games
video games
game playing
game design
game ai
game play
artificial intelligence
human players
online game
shape analysis
evaluation function
game engine
interactive storytelling
optimal strategy
digital storytelling
autistic children