Mobile Application to Improve Reading Habits Using Virtual Reality.
Estefany Chavez-HelacondeCristian Condori-MamaniIsrael Pancca-MamaniJulio Vera SanchoBetsy Cisneros-ChavezWilber Valdez-AguilarPublished in: HCI-COLLAB (2020)
Keyphrases
- virtual reality
- mobile applications
- virtual environment
- computer graphics
- computer animation
- augmented reality
- three dimensional
- virtual reality technology
- virtual humans
- photorealistic
- virtual world
- visual data mining
- virtual museum
- user experience
- mobile phone
- mobile devices
- multi sensory
- mobile services
- tangible user interface
- force feedback
- computer interface
- virtual space
- mobile environments
- pattern recognition