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Choosing human team-mates: perceived identity as a moderator of player preference and enjoyment.

Tim Robert MerrittKevin McGeeTeong Leong ChuahChristopher Ong
Published in: FDG (2011)
Keyphrases
  • soccer games
  • user satisfaction
  • perceived usefulness
  • positive effects
  • human interaction
  • human centered
  • social networks
  • information systems
  • human subjects
  • personality traits
  • video games
  • team members