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Read-the-game skill evaluation by analyzing head orientation in immersive VR.

César Daniel Rojas FerrerItaru KitaharaYoshinari Kameda
Published in: 3DTV-Conference (2017)
Keyphrases
  • virtual world
  • virtual reality
  • virtual environment
  • virtual space
  • video games
  • head orientation
  • computer graphics
  • human body