Back to 80's - a case study of how an 8-bit pixel art virtual world enhances the social components of remote teaching.
Ella Rakovac BekesV. GalzinaE. Berbic KolarPublished in: MIPRO (2022)
Keyphrases
- virtual world
- social context
- virtual environment
- virtual communities
- virtual learning environments
- physical world
- virtual reality
- social media
- mixed reality
- multi user
- learning process
- learning environment
- case study
- social networks
- virtual objects
- social interaction
- spl times
- computer programming
- e learning
- game based learning
- learning community
- higher education
- learning systems
- human learning
- virtual space
- dynamic environments
- remote laboratories
- absolute difference
- online learning
- face to face interactions