Gamification Approach to the Creation of Virtual Laboratory Works and Educational Courses.
Bohdan SusNataliia TmienovaIlona RevenchukOleksandr BauzhaSergii G. StirenkoPublished in: ICST (2020)
Keyphrases
- virtual laboratory
- distance education
- e learning
- distance learning
- engineering education
- online learning
- virtual lab
- education programs
- serious games
- teaching methods
- learning technologies
- learning objects
- higher education
- learning management systems
- learning experience
- virtual laboratories
- user experience
- learning resources
- learning tools
- multimedia
- blended learning
- key technologies
- computer vision
- artificial intelligence
- image processing
- digital libraries
- learning process
- virtual environment
- learning strategies
- online course
- learning analytics
- virtual reality
- mobile learning
- computer games