Correction to: Determinants of the perceived usefulness (PU) in the context of using gamification for classroom-based ESL teaching: a scale development study.
Zhanni LuoPublished in: Educ. Inf. Technol. (2024)
Keyphrases
- perceived usefulness
- secondary school
- questionnaire survey
- factors that affect
- user acceptance
- english as a foreign language
- positive effects
- university students
- online learning
- student centered
- factors affecting
- structural equation modeling
- elementary school
- teacher education
- learning environment
- student achievement
- teaching methods
- collaborative learning
- computer lab
- science education
- information quality
- cooperative learning
- distance education
- student learning
- distance learning
- learning activities
- information systems
- theory of planned behavior