A real-time camera-based gaze-tracking system involving dual interactive modes and its application in gaming.
He ZhangLu YinHanling ZhangPublished in: Multim. Syst. (2024)
Keyphrases
- real time
- eye tracker
- computer screen
- vision system
- camera tracking
- eye tracking
- live video
- low cost
- gaze tracking
- gaze direction
- eye movements
- gaze estimation
- active camera
- head movements
- computer graphics
- virtual environment
- educational games
- video rate
- calibration procedure
- virtual reality
- multi camera
- outdoor environments
- surveillance system
- autocalibration
- video games
- head mounted
- structure from motion
- image sequences