Excessive Computer Game Playing: Evidence for Addiction and Aggression?
Sabine M. GrüsserRalf ThalemannMark D. GriffithsPublished in: Cyberpsychology Behav. Soc. Netw. (2007)
Keyphrases
- game playing
- video games
- general game playing
- temporal difference learning
- computer systems
- learning experience
- tic tac toe
- game tree
- game play
- game tree search
- opponent modeling
- imperfect information
- human players
- world class
- attitudes toward
- multi player
- game design
- game based learning
- learning tools
- learning outcomes
- university level
- board game
- game players
- multimedia