A Methodology of Integrating Knowledge into Applied Game and Validation of Education and Entertainment Effects.
Qing WangHong ChenJinfeng LiDehai ZhuPublished in: Trans. Edutainment (2016)
Keyphrases
- computer games
- video games
- mobile games
- serious games
- domain knowledge
- expert systems
- knowledge representation
- prior knowledge
- knowledge discovery
- knowledge acquisition
- learning tools
- distance education
- skill development
- learning games
- game playing
- e learning
- interactive narrative
- st century
- knowledge sharing
- mobile learning
- learning styles
- knowledge management
- mobile devices