Resource Allocation in a Client/Server System for Massive Multi-Player Online Games.
Luis Diego BricenoHoward Jay SiegelAnthony A. MaciejewskiYe HongBrad LockCharles PanaccioneFadi WedyanMohammad Nayeem TeliChen ZhangPublished in: IEEE Trans. Computers (2014)
Keyphrases
- client server
- resource allocation
- online game
- multi player
- distributed databases
- computer games
- mobile agents
- educational games
- virtual communities
- game playing
- peer to peer
- game play
- game based learning
- online communities
- combinatorial auctions
- social welfare
- game theory
- case study
- multimedia
- role playing game
- game design
- multi agent
- data analysis
- intelligent agents
- virtual world