ARcheoBox: Engaging with Historical Artefacts Through Augmented Reality and Tangible Interactions.
Suzanne KobeisseLars Erik HolmquistPublished in: UIST (Adjunct Volume) (2020)
Keyphrases
- augmented reality
- virtual reality
- tangible interaction
- virtual objects
- human computer interaction
- mixed reality
- real environment
- markerless
- real scenes
- learning games
- head mounted display
- user interface
- tangible user interface
- camera tracking
- computer generated images
- real objects
- expert systems
- promising experimental results demonstrate