An innovative augmented reality educational platform using Gamification to enhance lifelong learning and cultural education.
Athanasia Eleftheria ChantziCharikleia PlessaIason Chatziparadeisis GkanasAthanasios K. TsakalidisDimitrios TsolisPublished in: IISA (2013)
Keyphrases
- lifelong learning
- augmented reality
- learning processes
- personal knowledge management
- e learning
- virtual objects
- educational institutions
- life long learning
- user experience
- m learning
- experiential learning
- virtual reality
- information and communication technologies
- learning community
- human computer interaction
- professional development
- learning games
- serious games
- mixed reality
- mobile applications
- online course
- real time
- game design
- user interface
- learning algorithm
- metadata
- learning environment
- learning platform
- software engineering
- digital games
- online learning
- educational technology
- context aware